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/ Champak 140 / (Vol 140) Sep 19 2011.iso / Games / mardek_rpg.swf / scripts / frame_11 / DoAction.as
Text File  |  2011-09-19  |  5KB  |  131 lines

  1. function ┬º\x01\x02┬º()
  2. {
  3.    return 750 % 511 * 5;
  4. }
  5. var ┬º\x01┬º = -624 + "\x01\x02"();
  6. while(true)
  7. {
  8.    if(eval("\x01") != 571)
  9.    {
  10.       if(eval("\x01") != 779)
  11.       {
  12.          if(eval("\x01") != 131)
  13.          {
  14.             if(eval("\x01") != 317)
  15.             {
  16.                if(eval("\x01") == 188)
  17.                {
  18.                   set("\x01",eval("\x01") + 272);
  19.                   stop();
  20.                   break;
  21.                }
  22.                if(eval("\x01") == 148)
  23.                {
  24.                   set("\x01",eval("\x01") + 142);
  25.                   ┬º┬ºpush("\x0f");
  26.                   ┬º┬ºpush(1);
  27.                   continue;
  28.                }
  29.                if(eval("\x01") == 290)
  30.                {
  31.                   set("\x01",eval("\x01") + 27);
  32.                   var ┬º┬ºpop() = function ┬º\x01\x02┬º()
  33.                   {
  34.                      return 750 % 511 * 5;
  35.                   };
  36.                   continue;
  37.                }
  38.                if(eval("\x01") == 460)
  39.                {
  40.                   set("\x01",eval("\x01") - 312);
  41.                   continue;
  42.                   continue;
  43.                }
  44.                if(eval("\x01") == 372)
  45.                {
  46.                   set("\x01",eval("\x01") - 98);
  47.                   ┬º┬ºpush(eval(function ┬º\x01\x02┬º()
  48.                   {
  49.                      return 750 % 511 * 5;
  50.                   }));
  51.                   continue;
  52.                }
  53.                if(eval("\x01") != 274)
  54.                {
  55.                   if(eval("\x01") != 273)
  56.                   {
  57.                      if(eval("\x01") != 667)
  58.                      {
  59.                         if(eval("\x01") == 731)
  60.                         {
  61.                            set("\x01",eval("\x01") - 440);
  62.                            map = [[3,3,3,3,2,2,2,3,3,3,3],[3,4,4,4,6,1,6,4,4,4,3],[2,5,5,5,0,0,0,5,5,5,2],[6,0,0,0,0,0,0,0,0,0,6],[0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0],[0,0,0,7,0,0,0,7,0,0,0],[0,0,0,0,0,0,0,0,0,0,0],[3,0,0,0,0,0,0,0,0,0,3],[3,3,0,0,0,0,0,0,0,3,3],[3,3,3,0,0,0,0,0,3,3,3],[3,3,3,3,3,0,3,3,3,3,3]];
  63.                            tileset = "t_dragonlair";
  64.                            area = "DL_entr";
  65.                            areaname = "Dragon\'s Lair";
  66.                            ambience = null;
  67.                            A_sprites = [{name:"INTERJECTION",model:"_trigger",x:5,y:5,ExecuteScript:function()
  68.                            {
  69.                               _root.Interjection("Deugan","intro1","c_HeroBabble");
  70.                            }},{name:"Entrance",model:"DOOR_DL",x:5,y:11,dest:["nowhere",1,1],lock:"yes"},{name:"Exit",model:"DOOR_DL",x:5,y:1,dest:["DL_area2",7,39]},{name:"WALK_TRIGGER",model:"_trigger",x:5,y:10,ExecuteScript:function()
  71.                            {
  72.                               if(_root.plotVars.walkedIntoDL == null)
  73.                               {
  74.                                  _root.plotVars.walkedIntoDL = 1;
  75.                                  DO_ACTIONS([["WALK",0,-5],["UNFREEZE"]],"PC",true);
  76.                               }
  77.                            }}];
  78.                            areaLoot = [];
  79.                            foes = [["monster",null,null,null,"SOLO"],["monster","monster",null,null,"DUO"],["monster","monster","monster",null,"TRIO"]];
  80.                            btlChance = 0;
  81.                            minSteps = 5;
  82.                            levelrange = [30,36];
  83.                            musicTrack = "MightyHeroes";
  84.                            AreaSetup();
  85.                            break;
  86.                         }
  87.                         if(eval("\x01") == 291)
  88.                         {
  89.                            set("\x01",eval("\x01") - 291);
  90.                            break;
  91.                         }
  92.                      }
  93.                      set("\x01",eval("\x01") + 64);
  94.                      continue;
  95.                   }
  96.                   set("\x01",eval("\x01") + 394);
  97.                   if(function ┬º\x01\x02┬º()
  98.                   {
  99.                      return 750 % 511 * 5;
  100.                   })
  101.                   {
  102.                      set("\x01",eval("\x01") + 64);
  103.                   }
  104.                }
  105.             }
  106.             set("\x01",eval("\x01") + 55);
  107.             ┬º┬ºpush("\x0f");
  108.             continue;
  109.             set("\x01",eval("\x01") - 1);
  110.          }
  111.          set("\x01",eval("\x01") + 17);
  112.          continue;
  113.          ┬º┬ºpush(!function ┬º\x01\x02┬º()
  114.          {
  115.             return 750 % 511 * 5;
  116.          });
  117.       }
  118.       set("\x01",eval("\x01") - 591);
  119.       if(function ┬º\x01\x02┬º()
  120.       {
  121.          return 750 % 511 * 5;
  122.       })
  123.       {
  124.          set("\x01",eval("\x01") + 272);
  125.       }
  126.       continue;
  127.    }
  128.    set("\x01",eval("\x01") + 208);
  129.    ┬º┬ºpush(true);
  130. }
  131.