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Champak 140
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(Vol 140) Sep 19 2011.iso
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Games
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mardek_rpg.swf
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scripts
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frame_11
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DoAction.as
Wrap
Text File
|
2011-09-19
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5KB
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131 lines
function §\x01\x02§()
{
return 750 % 511 * 5;
}
var §\x01§ = -624 + "\x01\x02"();
while(true)
{
if(eval("\x01") != 571)
{
if(eval("\x01") != 779)
{
if(eval("\x01") != 131)
{
if(eval("\x01") != 317)
{
if(eval("\x01") == 188)
{
set("\x01",eval("\x01") + 272);
stop();
break;
}
if(eval("\x01") == 148)
{
set("\x01",eval("\x01") + 142);
§§push("\x0f");
§§push(1);
continue;
}
if(eval("\x01") == 290)
{
set("\x01",eval("\x01") + 27);
var §§pop() = function §\x01\x02§()
{
return 750 % 511 * 5;
};
continue;
}
if(eval("\x01") == 460)
{
set("\x01",eval("\x01") - 312);
continue;
continue;
}
if(eval("\x01") == 372)
{
set("\x01",eval("\x01") - 98);
§§push(eval(function §\x01\x02§()
{
return 750 % 511 * 5;
}));
continue;
}
if(eval("\x01") != 274)
{
if(eval("\x01") != 273)
{
if(eval("\x01") != 667)
{
if(eval("\x01") == 731)
{
set("\x01",eval("\x01") - 440);
map = [[3,3,3,3,2,2,2,3,3,3,3],[3,4,4,4,6,1,6,4,4,4,3],[2,5,5,5,0,0,0,5,5,5,2],[6,0,0,0,0,0,0,0,0,0,6],[0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0],[0,0,0,7,0,0,0,7,0,0,0],[0,0,0,0,0,0,0,0,0,0,0],[3,0,0,0,0,0,0,0,0,0,3],[3,3,0,0,0,0,0,0,0,3,3],[3,3,3,0,0,0,0,0,3,3,3],[3,3,3,3,3,0,3,3,3,3,3]];
tileset = "t_dragonlair";
area = "DL_entr";
areaname = "Dragon\'s Lair";
ambience = null;
A_sprites = [{name:"INTERJECTION",model:"_trigger",x:5,y:5,ExecuteScript:function()
{
_root.Interjection("Deugan","intro1","c_HeroBabble");
}},{name:"Entrance",model:"DOOR_DL",x:5,y:11,dest:["nowhere",1,1],lock:"yes"},{name:"Exit",model:"DOOR_DL",x:5,y:1,dest:["DL_area2",7,39]},{name:"WALK_TRIGGER",model:"_trigger",x:5,y:10,ExecuteScript:function()
{
if(_root.plotVars.walkedIntoDL == null)
{
_root.plotVars.walkedIntoDL = 1;
DO_ACTIONS([["WALK",0,-5],["UNFREEZE"]],"PC",true);
}
}}];
areaLoot = [];
foes = [["monster",null,null,null,"SOLO"],["monster","monster",null,null,"DUO"],["monster","monster","monster",null,"TRIO"]];
btlChance = 0;
minSteps = 5;
levelrange = [30,36];
musicTrack = "MightyHeroes";
AreaSetup();
break;
}
if(eval("\x01") == 291)
{
set("\x01",eval("\x01") - 291);
break;
}
}
set("\x01",eval("\x01") + 64);
continue;
}
set("\x01",eval("\x01") + 394);
if(function §\x01\x02§()
{
return 750 % 511 * 5;
})
{
set("\x01",eval("\x01") + 64);
}
}
}
set("\x01",eval("\x01") + 55);
§§push("\x0f");
continue;
set("\x01",eval("\x01") - 1);
}
set("\x01",eval("\x01") + 17);
continue;
§§push(!function §\x01\x02§()
{
return 750 % 511 * 5;
});
}
set("\x01",eval("\x01") - 591);
if(function §\x01\x02§()
{
return 750 % 511 * 5;
})
{
set("\x01",eval("\x01") + 272);
}
continue;
}
set("\x01",eval("\x01") + 208);
§§push(true);
}